TokHaar-Hur
Combat Level 140
Attack Style Melee
Listed Weakness Magic > Easy to Soul Split or use blood spells on for healing.
Extra Information This is the weakest offensive monster in the Fight Kiln. using Soul Split/Blood spells to heal off of them is suggested.
TokHaar-Ket-Dill
Combat Level 150
Attack Style Melee
Listed Weakness Magic - specifically Water Spells
Extra Information This monster requires a pickaxe (Rune or Dragon) to defeat. The player must hit the Dill with the pickaxe until its armour shatters. It is best to hit the Dill once and immediately move back into a safe-spot and await the Dill's Hp Bar to disappear before hitting it again; continue this process until the armour shatters.
The Dill also has a stomp attack that cannot be defended against (it can even hit through the use of an Invulnerability Crystal). Using a prayer/curse near this monster while in combat could result in more frequent stomp attacks.
TokHaar-Xil
Combat Level 146
Attack Style Range
Listed Weakness Crush (pray range (if needed) unless there are mages attacking you as well)
Extra Information
Pray Accordingly if need be.
TokHaar-Mej
Combat Level 146
Attack Style Mage/Melee
Listed Weakness Range - specifically bolts. Make certain to remain out of melee distance.
Extra Information Though it's a mage-first monster, it's melee attack can hit quite well and though it is a magic-based creature, using magic attacks will work.
TokHaar-Ket
Combat Level 180
Attack Style Melee
Listed Weakness Magic - specifically Water spells.
Extra Information If needed, using Soul Split/Blood spells to heal off of them is suggested. Pray Melee if need be.
TokHaar-Tok-Xil
Combat Level 152
Attack Style Range/Melee
Listed Weakness Crush. Pray range and melee out. Quick kill.
Extra Information This is the only monster that is easier to kill with melee as opposed to using magic alone. Pray Range if need be.
TokHaar-Yt-Mejkot
Combat Level 154
Attack Style Melee
Suggested Kill Method Magic - specifically Water Spells.
Extra Information If needed, using Soul Split/Blood spells to heal off of them is suggested. Pray Melee if need be.
TokHaar-Ket-Zek
Combat Level 156
Attack Style Mage/Melee
Suggested Kill Method Range - specifically bolts. (Ascension > Onyx (e) > Dragon (e)
Extra Information If a Ket-Zek is in a wave and is not able to be safe-spotted for any reason, Though it is a magic-based creature, using magic attacks works quite well. Pray Mage, Flick Between Soulsplit and Reflect Magic.
TokHaar-Jad
Combat Level 158
Attack Style Range/Mage/Melee
Listed Weakness None. Jad can be taken down with any combat form you prefer.
Extra Information Just like the Fight Caves Jad, it is possible to trap Tokhaar Jads behind the high rocks providing a moment to collect yourself, heal up, etc. For those who had a difficult time with the Fight Caves Jad, have no fear - Jads in the Fight kiln do not summon healers. It is simply a one-on-one match with each Jad. Only difference now is that you have to kill him five times throughout 36 waves to make it through to the boss for a chance at the Tokhaar-Kal.
Har-Aken
Combat Level 160
Attack Style Range/Mage/Melee
Listed Weakness Head - Magic. Range Tentacles - Slash attacks. Magic Tentacles - Thrown items.
Extra Information The head cannot damage you; it is what you are meant to attack in order to kill the boss. While you do not technically have to fight the tentacles, it does help to clear a corner out for you to reduce overall damage and is also a good opportunity to heal yourself through soul split or blood spells.
Lava Crystals
Throughout the Fight Kiln, various crystals will appear in the center of the area which can aid you in various ways. The following are the crystals and some information about them.
Invulnerability Crystal
The Invulnerability Crystal will, as one may assume, make you invulnerable to all attacks for approximately fifteen seconds. It is advised to collect all three of these. These spawn upon completion of Waves 1, 13, and 25.
Restoration Crystal
The Restoration Crystal will restore both Prayer and Life points back to their maxed state. It is advised to collect all three of these. These spawn upon completion of Waves 3, 15, and 27.
Magic Crystal
The Magic Crystal boosts Magic by 50% for 3.5 minutes, however it greatly reduces Defense. While not really a necessity for higher levels, one may hold onto a few for the boss fight. These spawn upon completion of Waves 5, 17, and 29.
Ranged Crystal
Like the Magic Crystal, the Ranged Crystal boosts Range by 50% for 3.5 minutes, however it greatly reduces Defense. Not really a necessity for higher levels, though one may hold onto one for Wave 33(four TokHaar-Ket-Zek). These spawn upon completion of Waves 7, 19, and 31.
Strength Crystal
Like the two before it, the Strength Crystal boosts Strength by 50% for 3.5 minutes, however it greatly reduces Defense. Not really a necessity for anyone with decent Fight Kiln melee stats/gear. These spawn upon completion of Waves 9, 21, and 33.
Constitution Crystal
The Constitution Crystal boosts one's max hit-point level to 50% above base level. Using doses of Saradomin Brew or even the Unicorn Healing Scrolls will heal one's hp up to 50% higher. It is advised to collect all three of these as they can be of great help during the Boss wave. These spawn upon completion of Waves 11, 23, and 35.
Rewards
TokHaar-Kal-Ket (Melee Cape)
TokHaar-Kal-Mej (Magic Cape)
TokHaar-Kal-Xil (Ranged Cape)