I want to open a discussion here getting the opinions on players of all levels and experience. I'd like to think we have a great small community and the server has potential to grow. We have been up for 7 months now! Share what you would like to see on the server that would make your experience better. New low level, mid level content you would like to have to make your grind more enjoyable. Old players are encouraged to share why they stopped playing. This will help us better the server and longevity of it.
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Well i would start with "Early game diversity", now its painfully boring to start, and around 70-80 combat stats you start to get in to it. Barrows, KQ, QBD, chaos elemental are dead content. So 1-70/80, you have lack of content, then you do god wars, or dungeoneering ( 75% of people hate it). My suggestion would be, to revamp all 4 bosses/minigame, to make it 1-70 content. Second. Slayer is another dead content, that could take a lot of time even for new comers. At this point it takes several hours to go 1-99, its terrible. Its biggest addition skill to combat and most diverse from all. Not to mention its enjoyable. My suggestion would be. Really nerf xp rates. like 5-10 times, if not more. Make use of slayer points - some weapons/armor could degrade and it take slayer points to recharge and maybe add cosmetics, titles, emotes. Sirenic scale could be only slayer task content. Celestial handwraps, razorback gauntlets, ascension gloves slayer task only - cause they are best in slot gloves and are worthless, people give them away. Add ghostly essence and make it task only from ghosts, or at least from creatures that have slayer requirement. Add slayer drop of a key, that you can enter Dark lord, make it tradable, that would control dark lord items from coming in to the game. Add slayer contracts. Fix crystal key drops. They are disgustingly bad, unless ratio would be 10 for 1 vote point. No one in the right mind, would like to waste vote points for runes, or something similar. My suggestion would be. Revamp completely drops from them. Common: Bones, logs, bars, red sandstone, herbs, seeds, energy, raw fish. Uncommon: Barrows items, crystal weaponry, lucky god wars items, medium/hard clues, dag king rings. Rare: Cosmetics, titles, emotes, elite clues. Very rare: Open for suggestions.
Make like drops 2-3 per key. Id say current drop rate of crystal keys is okeish, but could be better depending on how many keys youd need to get rare/very rare items. Dungeoneering content. First of all its disgustingly boring, second of all its a content to 80-85lvl then you stop doing it till you need to max or completionist cape. Fix scrolls, add skip floors, points to xp. Fix dragon tooth necklace, gem bag, coal bag. Fix current state of money income. At this moment theres nothing to spend money on later levels. You can only make money without any burden. Make instance costs mandatory to bosses after godwars. Remove end tier resources from grand exchange. Make it player content (make the drops from mid/high tier drops and skilling only). I can make suggestions about those items. Adjust revenants, at this moment best money maker without consequences. Fix brawling gloves, they could be xp boost for *h, tradable and expert accounts would hunt them. Fix overload variations. Searing overloads, holy overloads. Fix ascension bosses, 4/6 dont deal damage at all. Add bounty hunter weapons to the wildywirm. Obliteration, Annihilation, Decimation are in game, and are really good bridge weapons from t80 to t90 and wildywirm is dead content. Remove fishing fatigue. Fix clue scrolls. Cant get 3 very rare items. You get commonly +1 then it shows in the interface ( usually most rare ), so you have a risk to re-roll it. Fix cooking burning, its disgusting at the moment. Fix priffdinas thieving, you get caught really often and you could get skilling resources. Also they dont drop elite/hard clues.
As far as low level content I would love to finish all the F2P quests